Dec 12, 2007, 07:30 PM // 19:30
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#1
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Ritualist Spirit Bomber - Green Farming!
This is a Ritualist Spirit Bombing build that is capable of taking down just about any boss of every profession in the game, that drops Greens and Elite Tomes... Barely anything can stand up solo to such a build I know there have been similar builds, but others have been quite different. I also haven't seen any green farming thread for a Spirit type build... so I decided to let in those who don't know about it. So after a few months or so, I finally decided to post a thread after a few request. I have used this a good amount of times to confirm it is quite effective for boss farmin, the only catch is that you have to take a full group of henches and heros to clear out mobs around the boss, then flag them off radar, set up spirits and go for the kill. Also, it can be used to farm Greens or Elite Tomes in Normal or Hard mode... This will also work in the Norn Tourney in Gwen.
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Profession: Ritualist - Rt/Any
Equipment:
Armor:
*Any Max Armor with a Vigor Rune of any kind
*A Communing Head Wrap with Superior Communing Rune.
*2-5 Radiant Insigneas and 1-2 Attunement Runes for Extra energy.
*A Superior Channeling Minor Spawning Rune.
Weapons:
*Any max inscribable Channeling or Communing Staff with 20% HRS, +15/-1 energy "Seize the Day" inscription, with +5 Insightful Staff Head, and +1 (20%) of Mastery Staff Wrap. Anything with High energy will do, but these mods are recommended.
*Wand and offhands with similar mods are also good to use.
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Set Set:
[build prof=Rt com=12+3+1 cha=12+3 spa=3+1 box][bloodsong][pain][vampirism][wanderlust][anguish][shadowsong][painful bond][nightmare weapon][/build]
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Alternative Skills: These are alternative skills that can replace Nightmare weapon or possibly Anguish if needed. There extra skills are a few that I have used for certain bosses that have protective enchantments such as extra armor or blocking (some assassins), or if they are still able to do damage to you from spells. To make use of these, just take off some or all of Spawning points to the attribute needed for the spells, or Channeling and Communing if really needed. These are also a few that I have used and tested to kill some bosses. I am sure there are other alternative that might help your boss situation. I just haven't experimented enough to find all the alternatives... I usually use the main skill to do kill most of the bosses.
Rt/Any:
[Warmonger's Weapon] This is also good for interrupting the bosses spells or avatars such as Dwayna, while pulling.
[Dissonance][Disenchantment][Earthbind]
Rt/Mo:
[Protective Spirit] For bosses that still do major Adjacent damage, such as Elementalist bosses... Use Protective Spirit when approaching or pulling the boss. You can also use a 105hp set of armor to reduce the damage, and will beable to keep your health up from Vampirism and Nightmare Weapon.
Rt/A:
[expunge enchantments] Good to use against Assassin bosses that use Critical Defense, or Elementalist Bosses that use Armor enchanments.
Rt/Me:
[illusion of weakness] Good to help keep you alive against bosses that may do enough damage to kill you while pulling or while standing next to boss. It should be enough to keep you alive and kill the boss at the same time.
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Usage:
*Take a decent Hero/Hench group to kill surrounding mobs, or to clear your way to the boss.
*Clear out all the enemies that surround the boss. (Use only acouple of the Spirits to help kill the boss' mob.)
*Ignore the boss at all times and do not target them as heros and henches might kill them.
*After you clear all the enemies besides the boss, turn around and run to far and safe area.
*Use "Charge" Elite skill on a Hero to help evade and shake off the boss. If any of the Hero/Henches die, wait until you shake off the boss to go ressurrect them. (Don't kill boss while a hero or hench is dead in the area)
*Once you shake off boss, flag all the heros and henches to an area off radar from the boss. (Enough to make their names dimmed from the place you will be placing the Spirits.)
*Run back to boss and look for a good spot to place all the Spirits. (Make sure you watch the patrol spots if boss is patroling at all.)
*Once you find a good spot, place Bloodsong, Pain, and Vampirism first and in that order, and Let energy regain full. (It is good to switch off staff for that extra +1 energy pip to regen faster, then switch back to staff when placing spirits.)
*When you just about ready to pull the boss, put down Wanderlust, let energy gain a bit, then lay down Anguish.
*Now lay the last spirit, Shadowsong, as it has the shortest duration.
*Use Nightmare Weapon on yourself before pulling.
*Make sure you have atleast 15 energy to cast Painful Bond, which you should if you did everything right.
*Approach Boss just out of earshot, and cast Painfulbond to pull, if the boss is close enough to spirits... mainly bosses that don't patrol. If not, use a bow or staff to pull them, then run and pull the boss within earshot or attack distance of the spirits.... then cast Painful Bond.
*Keep on Nightmare Weapon on yourself to speed up the kill, and also the heal yourself if you happen to take alittle damage. You will also be healed a bit from the Vampirism Spirit.
*Attack until they are dead and pick up your green if you get one
Note (for pulling): Some bosses should be pulled a bit differently, depending if it is a melee or caster boss.
Melee Bosses: Pull within earshot of spirits so they attack, and stand about 5-10ft from the Spirits so they don't get attacked or possibly damaged... Just stand there and let boss attack you, and wand the boss with Nightmare Weapon to steal life and to speed things up.
Caster Bosses: Some caster bosses don't patrol, which makes things easier when setting up Spirits. You can just lay the Spirits just out of earshot of boss, then cast Painful Bond on boss to pull them and to get the spirits to attack. But, for patrolling caster bosses, you will have to pull them and run right up to the spirits, then run back and stand next to the boss so spirits don't take any damage.
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Norn Tourney Usage: Norn tourney is pretty simple, and will take out every single enemy of every profession with ease. When the door opens, just lay the Spirits right on top of where the door will close. Then pull bosses within attack range. For caster enemies, run and stand up against the door to pull the boss in range of Spirits. For melee enemies, pull them within range, but keep them about 5-10ft from the door to make sure the spirits will beable to hit them... as sometimes pullin the melee boss up against the door will cause spirits to miss with their attacks.
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Well, there you have it, a nearly unstoppable Spirit Bombing build to farm just about any green in the game. The usage does take some time to get used, as some bosses can be difficult to kill... you will eventually learn how to kill the boss without failure.
I might make atleast one video to show a few ways on how to use the build, and to show you how to take out a few bosses. Also, I might make a list of the bosses for difficulty and usage if requested, but might be too time consuming for me
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Here is a build thread for using this build with 330hp Tanker to farm UW in Hard mode. It is kind of an old thread, but I updated a bit. Check it out here: Dual UW Ritualist (Hard Mode) - 330hp Rt/Mo Tanker & Spirit Bomber
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If you need any help, just Message me in-game. My IGN is "ReZ DoGG"
Have Fun! Good Luck and Peace out!
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Last edited by ReZDoGG; Jun 27, 2008 at 04:39 PM // 16:39..
Reason: Added link for using this build to Dual UW with 330hp tanker
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Dec 12, 2007, 07:49 PM // 19:49
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#2
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Interesting, names miss leading however.
I thought the name was a reference to the old Spirit bomber ritualist.
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Dec 12, 2007, 08:09 PM // 20:09
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#3
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Yeah not much "Bombing" involved.
Looks good, so long as it works well, having to take hero/hench is a drawback but if your only interested in the green and not the other drops/gold then its ok.
~A Leprechaun~
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Dec 12, 2007, 08:10 PM // 20:10
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#4
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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hows it do in hardmode? :P
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Dec 12, 2007, 08:22 PM // 20:22
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#5
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Well what I mean by Spirit Bomber, is laying bunch of damage dealin Spirits, and then they pretty much bomb the crap out of one enemy. But, it is what I call it. I didn't mean by actually blowing up the spirits or anything... not to familiar with the old rit builds anyways. I also didn't know what else to call it...heh.
Last edited by ReZDoGG; Dec 12, 2007 at 08:24 PM // 20:24..
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Dec 12, 2007, 08:23 PM // 20:23
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#6
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by onerabbit
hows it do in hardmode? :P
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It should do fine in HM, but there is no reason to use it in HM really. Greens drop all the same in NM and HM... only difference would be that you would have more difficulty kill the surrounds mobs, and may take more time. Unless of course, you got a really good team build... but then again, why go through more trouble? But I guess you could get more elite tomes that way, not just greens.
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Dec 12, 2007, 08:31 PM // 20:31
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#7
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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yeh, thats what im doing it for elite tomes.
it works ok in HM, just killed a necro and ele boss.. ele boss managed to kill me before i killed him though lol
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Dec 12, 2007, 08:43 PM // 20:43
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#9
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Ascalonian Squire
Join Date: Jan 2006
Profession: W/Mo
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looks very good ... thansk again for a very good build .. just a question i dont have my RT in elona ... so , what can i use to replace " vampirism" ??
Cheers !
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Dec 12, 2007, 08:50 PM // 20:50
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#10
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by udk-birDy
looks very good ... thansk again for a very good build .. just a question i dont have my RT in elona ... so , what can i use to replace " vampirism" ??
Cheers !
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Any thing that might help out, damage or support. Earthbound can keep KD'd enemies down longer, and possibly keep Wanderlust lasting alil longer. Or, take any of the Alternatives if needed...
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Dec 12, 2007, 08:52 PM // 20:52
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#11
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Academy Page
Join Date: Dec 2007
Guild: Glob Of Ectospasm [GoE]
Profession: Rt/
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Looks good, will give it a try sometime
Seems like a nice way to grab a few greens for yourself or heroes.
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Dec 12, 2007, 09:06 PM // 21:06
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#12
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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Been doing that since NF was released. Works just as good in HM, with the addition of elite tomes dropping.
The only problem is that it sucks selling greens now, with all the end-game greens and BMP items virtually free for the taking. The green farming ship sailed away about a year ago. That is, if you are farming for profit. I still like to farm some greens because I want them personally.
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Dec 12, 2007, 09:40 PM // 21:40
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#14
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by VitisVinifera
Been doing that since NF was released. Works just as good in HM, with the addition of elite tomes dropping.
The only problem is that it sucks selling greens now, with all the end-game greens and BMP items virtually free for the taking. The green farming ship sailed away about a year ago. That is, if you are farming for profit. I still like to farm some greens because I want them personally.
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Yeah I agree on that, I don't farm greens myself... i got enough from Gwen green weekend. But it is for people that want to farm greens, or broke...heh.
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Dec 12, 2007, 09:41 PM // 21:41
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#15
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Holz
Killing bosses with spirits....... interesting and creative. Apparently it works, but the mother of all greenie-farmers is still the N/Mo 55hp Spoil Victor . I guess this is good for people without Necromancers or people that want to try something else.
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N/Mo is good, but it has its limitations. Rit Spirit build can take out any boss in the game... and very quickly. Don't have to worry about knockdowns or enchant strippin with this build... or invinci skills.
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Dec 12, 2007, 10:03 PM // 22:03
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by Holz
Killing bosses with spirits....... interesting and creative. Apparently it works, but the mother of all greenie-farmers is still the N/Mo 55hp Spoil Victor . I guess this is good for people without Necromancers or people that want to try something else.
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I thought it was the "shadow form" + "sliver armor" combo that was the mother of all green farms.
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Dec 12, 2007, 10:14 PM // 22:14
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#19
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Lion's Arch Merchant
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Quote:
Originally Posted by code1101
I thought it was the "shadow form" + "sliver armor" combo that was the mother of all green farms.
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If you're oldschool, you use N/Mo 55hp SV .
The truth is N/Mo SV was the first real boss farmer, and it is still the quickest build to use on many bosses. Some bosses require you to use either this Ritualist build or your A/E \/ E/A sliver armor though. That doesn't make it faster .
But let's get back ontopic, I didn't mean to hijack your thread ReZ
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Dec 12, 2007, 10:21 PM // 22:21
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#20
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Frost Gate Guardian
Join Date: Jul 2006
Guild: The Pond [pond]
Profession: N/Me
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Quote:
Originally Posted by ReZDoGG
flag all the heros and henches to an area off radar from the boss. (Enough to make their names dimmed from the place you will be placing the Spirits.)
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Flagging heroes/henches out of range does not affect drops in any way. There's no reason not to flag them closer and release them once you lure the boss in range of the spirits, if you're going to bring them along anyway. Drops are assigned to them (so you don't see them drop) regardless of where they are on the map.
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